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Classroom Contents
Lessons from the Experimental Edge of Technology
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- 1 Intro
- 2 The Experiment
- 3 RealTime Communication
- 4 WebRTC
- 5 JavaScript libraries
- 6 New technology
- 7 Proof of concept
- 8 Creative room
- 9 Remote connections
- 10 Event listeners
- 11 Streaming
- 12 Libraries
- 13 PeertoPeer
- 14 Down the Wire
- 15 Only Serve What You Need
- 16 TCP Reliable Connections
- 17 WebSockets
- 18 Orientation events
- 19 Game mechanics
- 20 Multipage website
- 21 Analogy
- 22 Single Page App
- 23 Graphics
- 24 Detail
- 25 Rendering
- 26 Rendering too much
- 27 Fixing frame rates
- 28 Realtime rendering
- 29 Useful tips
- 30 Hardest part
- 31 Submission
- 32 Lessons
- 33 WebRTC is ready
- 34 Conclusion