Generic Programming and the Boost Graph Library

Generic Programming and the Boost Graph Library

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Introduction

1 of 16

1 of 16

Introduction

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Generic Programming and the Boost Graph Library

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  1. 1 Introduction
  2. 2 Outline
  3. 3 What is generic programming
  4. 4 Objectoriented library design
  5. 5 Generic programming approach
  6. 6 Efficiency
  7. 7 Performance
  8. 8 Random Access Iterator
  9. 9 Bidirectional Iterators
  10. 10 The Flying Problem
  11. 11 General Concepts
  12. 12 Semantical Requirements
  13. 13 Concept Creation
  14. 14 Graph Structures
  15. 15 Graph Algorithms
  16. 16 Design Experiment

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