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Classroom Contents
Generic Programming and the Boost Graph Library
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- 1 Introduction
- 2 Outline
- 3 What is generic programming
- 4 Objectoriented library design
- 5 Generic programming approach
- 6 Efficiency
- 7 Performance
- 8 Random Access Iterator
- 9 Bidirectional Iterators
- 10 The Flying Problem
- 11 General Concepts
- 12 Semantical Requirements
- 13 Concept Creation
- 14 Graph Structures
- 15 Graph Algorithms
- 16 Design Experiment