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Java at Speed - Getting the Most Out of Modern Hardware
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- 1 Intro
- 2 Agenda
- 3 What is speed
- 4 Speed in Java
- 5 Modern Servers
- 6 Architecture
- 7 Caches
- 8 Machine Code
- 9 Compiler Tricks
- 10 Dead Code
- 11 Propagation
- 12 Cache Reads
- 13 Inlining
- 14 Loops
- 15 Takeaways
- 16 Speculative Optimization
- 17 Arcane Analysis
- 18 Chameleons
- 19 Optimization
- 20 Warmup doesnt cut it
- 21 JVM replay
- 22 What does this mean
- 23 C4 Garbage Collector
- 24 JVM Glitches
- 25 Tuning
- 26 GC Tuning
- 27 Cassandra
- 28 Conclusion