It's About Time - System Design for Mobile Free-to-Play

It's About Time - System Design for Mobile Free-to-Play

GDC via YouTube Direct link

Overview

2 of 14

2 of 14

Overview

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It's About Time - System Design for Mobile Free-to-Play

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  1. 1 Introduction
  2. 2 Overview
  3. 3 What is Systems Design
  4. 4 Player Level
  5. 5 Player Progression
  6. 6 Economy
  7. 7 Considerations
  8. 8 Balance
  9. 9 Battle
  10. 10 Balanced Units
  11. 11 Other Mechanics
  12. 12 Cost
  13. 13 Balancing
  14. 14 Summary

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