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Classroom Contents
Introduction to Visual Studio - Sparky Engine - How To Make a Game Engine
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- 1 Introduction
- 2 Solution Explorer
- 3 Class View
- 4 Intellisense
- 5 Output
- 6 Eclipse Outline
- 7 Static vs Dynamic Libraries
- 8 Debugging
- 9 Printer API
- 10 Add Include Directory
- 11 Angular Brackets
- 12 Unresolved External Symbol
- 13 Running the Code
- 14 Build Configurations
- 15 Build Configuration Differences
- 16 Debug Builds
- 17 Release Mode
- 18 Debug Mode
- 19 Breakpoints
- 20 Variables
- 21 Advance
- 22 Control Flow
- 23 Conditional Breakpoints
- 24 Memory
- 25 Call Stack
- 26 Outro