Introduction to Point Operators (POPs) in TouchDesigner - The New GPU-Based Operator Family

Introduction to Point Operators (POPs) in TouchDesigner - The New GPU-Based Operator Family

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– Using POPs for 3D Rendering

6 of 8

6 of 8

– Using POPs for 3D Rendering

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Introduction to Point Operators (POPs) in TouchDesigner - The New GPU-Based Operator Family

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  1. 1 – Intro
  2. 2 – POP Attributes and popViewer
  3. 3 – Point, Vertex and Primitive Lists
  4. 4 – POP Primitive Types
  5. 5 – POP Generators and Filters
  6. 6 – Using POPs for 3D Rendering
  7. 7 – Using POPs for Instancing
  8. 8 – Real-Time Performance and Outro

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