Improving Graphics Interactivity - It's All in the Timing

Improving Graphics Interactivity - It's All in the Timing

linux.conf.au via YouTube Direct link

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Improving Graphics Interactivity - It's All in the Timing

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  1. 1 Intro
  2. 2 Rate Limiting
  3. 3 System Requirements
  4. 4 OpenGL
  5. 5 Changing the loop
  6. 6 The present extension
  7. 7 The ideal environment
  8. 8 We lie
  9. 9 Whats next
  10. 10 Fix compositor
  11. 11 Flip API
  12. 12 Queue without blocking
  13. 13 Cancel queued entries
  14. 14 Thank you
  15. 15 Questions
  16. 16 Late Binding
  17. 17 Text Editor Latency

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