Importing Clothing and Accessories into Character Creator from ZBrush - Part 7

Importing Clothing and Accessories into Character Creator from ZBrush - Part 7

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- Hard and Soft Physics

20 of 27

20 of 27

- Hard and Soft Physics

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Importing Clothing and Accessories into Character Creator from ZBrush - Part 7

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  1. 1 - Intro
  2. 2 - Combining Objects
  3. 3 - Mesh Display Normal Settings
  4. 4 - Renaming Materials
  5. 5 - UV Set Editor Rename & Copy UVs
  6. 6 - Exporting Game Res Geometry
  7. 7 - Character Creator Create Accessory Import
  8. 8 - Cloth vs Accessories
  9. 9 - Transfer Skin Weights for Shirt
  10. 10 - Edit Skin Weights for Armor
  11. 11 - Transfer Skin Weights for Pants, Gloves, Boots
  12. 12 - Setting Helmet Accessory Pivots & Attach to Bone
  13. 13 - Edit Mesh, Grow & Soft Selection
  14. 14 - Weapon Accessory Pivot & Attach
  15. 15 - Backpack Accessory Pivot & Attach
  16. 16 - Assigning Textures to PBR Materials
  17. 17 - Conform Clothing to Move Outside of Body
  18. 18 - Cloth Layer Settings
  19. 19 - Clothing Hide Body Mesh Tool
  20. 20 - Hard and Soft Physics
  21. 21 - Collision Shapes Capsules
  22. 22 - Activate Physics & Weight Map
  23. 23 - Bake Animation
  24. 24 - Saving Clothing & Accessories to Custom Library
  25. 25 - Applying Library Content to Character
  26. 26 - Applying Animations from Library Content
  27. 27 - Tweaking Accessory Positioning

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