Essential Lighting Concepts in 3D Graphics - From GI to SSS

Essential Lighting Concepts in 3D Graphics - From GI to SSS

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📌 Intro

1 of 9

1 of 9

📌 Intro

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Essential Lighting Concepts in 3D Graphics - From GI to SSS

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  1. 1 📌 Intro
  2. 2 📌 Blender Sales
  3. 3 📌Global Illumination GI
  4. 4 📌High Dynamic Range Imaging HDRI
  5. 5 📌Volumetric Lighting
  6. 6 📌Soft & Hard Lighting
  7. 7 📌Gobos
  8. 8 📌Caustics
  9. 9 📌Subsurface Scattering SSS

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