Optimizing Ray Tracing Performance - Code Review

Optimizing Ray Tracing Performance - Code Review

The Cherno via YouTube Direct link

- Intro

1 of 9

1 of 9

- Intro

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Optimizing Ray Tracing Performance - Code Review

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  1. 1 - Intro
  2. 2 - Running the project
  3. 3 - Looking at the code
  4. 4 - Arrays wrapped in std::unique_ptr
  5. 5 - The Renderer
  6. 6 - Why is this so slow?
  7. 7 - The multi-threading
  8. 8 - The rendered image
  9. 9 - NEW PLAN: let's make this faster

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