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Empowering Designers Safely
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Classroom Contents
How to Create Scripting Tools That Designers Love - Unreal Fest 2022
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- 1 Intro
- 2 Problem Statement
- 3 Our Starting Point - Mission System
- 4 Empowering Designers Safely
- 5 Switch - Door Communication
- 6 The Communication Problem
- 7 The Game Event
- 8 Game Event State
- 9 Persistence
- 10 Scripted Sequences
- 11 Communication - Design Information Delivery System (DIDS)
- 12 Game Event - Pure Virtual
- 13 Required Implementation
- 14 Filter Groups
- 15 Display Priority