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Moving Keyframes
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Classroom Contents
How to Animate an Action Comic Scene with Cory Kerr
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- 1 Intro
- 2 Saving Time
- 3 Starting and Ending Positions
- 4 Using Keyframes
- 5 Adjusting Keyframes
- 6 Moving Keyframes
- 7 Keeping Track of Layers
- 8 Puppet Pin
- 9 Hide Keyframes
- 10 Add Markers
- 11 Add Keyframes
- 12 Add Head Rotation
- 13 Check Poses
- 14 Height Adjustment
- 15 Leg Adjustment
- 16 Landing
- 17 Delete Layer
- 18 Add smear frame
- 19 Slow motion
- 20 Impact
- 21 SpiderVerse
- 22 Final Touches
- 23 Visual Perception
- 24 Comic Maker Toolkit
- 25 Creating a New Composition
- 26 Looping Speed Lines
- 27 Rotating Speed Lines
- 28 Time Remapping
- 29 Final Thoughts