How Ray Casting and Sphere Intersection Works - Ray Tracing Series

How Ray Casting and Sphere Intersection Works - Ray Tracing Series

The Cherno via YouTube Direct link

- Casting rays

3 of 13

3 of 13

- Casting rays

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How Ray Casting and Sphere Intersection Works - Ray Tracing Series

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  1. 1 - Intro
  2. 2 - Setup in Hazel
  3. 3 - Casting rays
  4. 4 - Visualizing ray direction
  5. 5 - Visualizing sphere intersection
  6. 6 - Calculating and visualizing sphere hit coordinates
  7. 7 - Calculating normals
  8. 8 - Lighting
  9. 9 - Visualizing rays and hit points
  10. 10 - Only evaluating one solution
  11. 11 - The effect of normalisation
  12. 12 - To normalize or not to normalise
  13. 13 - Some notes about optimization

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