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Attack Vector
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Classroom Contents
Glitch Chronicles - Turning WebGL Into A Hammer
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- 1 Introducción
- 2 Glitch: what?
- 3 Attacker primitives
- 4 DRAM: organization
- 5 Address translation: THPS
- 6 #P2. Eviction-based Rowhammer: arm
- 7 Attack Vector
- 8 GPU: The rendering pipeline
- 9 #P1. GPU: The architecture
- 10 #P1. DRAM access: texture sampling
- 11 Fast memory access
- 12 Eviction-based Rowhammer: GPU
- 13 Memory Allocation
- 14 DRAM Reads: recap
- 15 #P3. Contiguous Memory: Detection
- 16 #P3. WebGL-based timers
- 17 Glitch: in a nutshell
- 18 Exploitation: JS Arrays
- 19 IEEE-754 floating point (double)
- 20 Exploitation: Type Flipping
- 21 Exploitation: Arbitrary R/W
- 22 Exploitation: Arbitrary read
- 23 Exploitation: Recap
- 24 Conclusions