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Hinting Around - Android Text Demystified
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- 1 Intro
- 2 Why is text important
- 3 Class size
- 4 Top and Bottom
- 5 Raster vs Vector
- 6 Features of Opentype
- 7 Engineering problem
- 8 Elizang
- 9 No pixel
- 10 Single pixel grid
- 11 Single subpixel grid
- 12 Oneonone grid
- 13 Hinting
- 14 Skia
- 15 Spans
- 16 Frameworks
- 17 String
- 18 Rendering
- 19 Hardware acceleration
- 20 Text paint
- 21 GPU side
- 22 Lollipop changes
- 23 Measure text
- 24 Get text bounds
- 25 Other ways of writing text
- 26 Main takeaway
- 27 Questions