Completed
- Rendering architecture
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Classroom Contents
Hazel Game Engine Code Review
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- 1 - What is Hazel?
- 2 - Repository and project overview
- 3 - How many lines of code is Hazel?
- 4 - Running Hazel
- 5 - Entry point
- 6 - Application architecture and Layers
- 7 - Events
- 8 - Main application loop
- 9 - Hazelnut: Hazel's Editor
- 10 - A note on large source files
- 11 - Playing, updating and rendering scenes
- 12 - Rendering architecture
- 13 - Next steps