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Virtual Reality Boom
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Classroom Contents
HapTwist - Creating Interactive Haptic Proxies in Virtual Reality Using Low-cost Twistable Artefacts
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- 1 Introduction
- 2 Virtual Reality Boom
- 3 Limitations of Haptics
- 4 Active Haptics
- 5 Passive Haptics
- 6 Project Goal
- 7 Steps of Research
- 8 Form of Objects
- 9 Deformable Materials
- 10 Taxonomy
- 11 Ruby Trees
- 12 Fun Factor
- 13 Feasibility
- 14 Results
- 15 Second Pilot Study
- 16 Software
- 17 Software Results
- 18 Evaluation
- 19 Future Work
- 20 Summary
- 21 Audience Questions
- 22 Weights
- 23 Question