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I Got Through It
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Classroom Contents
Growing Your Code Library with Each New Project
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- 1 Intro
- 2 What is a freelancer
- 3 Making Games is Hard Already
- 4 I Got Through It
- 5 I Have To Make Another Game
- 6 What Is A Code Library
- 7 Shark Repellent Metaphor
- 8 How to Maintain a Code Library
- 9 What Doesnt Go In
- 10 The Basic Process
- 11 Dont Worry About Perfect
- 12 Nonshark Based Model
- 13 Queens Gambit
- 14 Game Pieces
- 15 Core Loop
- 16 Metal Loop
- 17 Chess
- 18 Tournament Venues
- 19 Prompt Saving Systems
- 20 Where to Store Code
- 21 Organizing Code
- 22 Examples
- 23 Midautumn
- 24 Sound Effects Controller
- 25 Singletons
- 26 Singletons Overview
- 27 Singletons Generalization
- 28 Singletons Dialogue System
- 29 Black Current and Midautumn
- 30 Generalized Script
- 31 Character Data Script
- 32 Dialogue
- 33 Storybeat
- 34 Conclusion
- 35 Example 3 Generic Enemy Controller
- 36 Virtual Methods
- 37 Functionality
- 38 Melee Enemy
- 39 Ranging Enemy
- 40 Shields
- 41 Boss
- 42 Second Boss
- 43 Evolved Enemy
- 44 Toxic Enemy Controller
- 45 Summary
- 46 Reusing Code
- 47 Shareability
- 48 Accessibility
- 49 Increasing Scope
- 50 Sharing Resources
- 51 Reinventing the Wheel
- 52 Final Thoughts
- 53 Outro