Great UX, Despite Agile - How to Get the Best Out of Your Design Team in Agile Projects

Great UX, Despite Agile - How to Get the Best Out of Your Design Team in Agile Projects

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Uncertainty

13 of 18

13 of 18

Uncertainty

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Classroom Contents

Great UX, Despite Agile - How to Get the Best Out of Your Design Team in Agile Projects

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  1. 1 Introduction
  2. 2 What is design
  3. 3 Design for style
  4. 4 Templates
  5. 5 Form and Function
  6. 6 Digital Perspective
  7. 7 Problem Solving Design
  8. 8 Reframing Design
  9. 9 Craftsmanship
  10. 10 Individual Interaction
  11. 11 Progress Measure
  12. 12 Customer Collaboration
  13. 13 Uncertainty
  14. 14 Design Goal
  15. 15 Agile Scrum
  16. 16 Know Your Designers
  17. 17 Divergence and Convergence
  18. 18 Summary

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