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Uncertainty
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Classroom Contents
Great UX, Despite Agile - How to Get the Best Out of Your Design Team in Agile Projects
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- 1 Introduction
- 2 What is design
- 3 Design for style
- 4 Templates
- 5 Form and Function
- 6 Digital Perspective
- 7 Problem Solving Design
- 8 Reframing Design
- 9 Craftsmanship
- 10 Individual Interaction
- 11 Progress Measure
- 12 Customer Collaboration
- 13 Uncertainty
- 14 Design Goal
- 15 Agile Scrum
- 16 Know Your Designers
- 17 Divergence and Convergence
- 18 Summary