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Goto Dijkstra
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Classroom Contents
A Practical Guide to Preventing Deadlocks and Leaks in Go
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- 1 Introduction
- 2 Dont Panic
- 3 Communicate Sequentially
- 4 Concurrency Paradigm
- 5 What is a process
- 6 Type
- 7 Process
- 8 CSP
- 9 CSP Design Tips
- 10 Flow of Data
- 11 Control Flow
- 12 Manager Driven Workflow
- 13 Overdependence on Signals
- 14 Goto Dijkstra
- 15 Connection Diagrams
- 16 Go Gophers
- 17 God Processes
- 18 Rats Nest
- 19 Cycles
- 20 Structures
- 21 Pipelines
- 22 Unidirectional flows
- 23 Publish subscriber model
- 24 Unsubscribe
- 25 Exit strategy
- 26 Explicit cancellation
- 27 Memory Leak
- 28 Context Library
- 29 Collect Results
- 30 Code Snippet
- 31 Preventing Leaks
- 32 MPEG TS
- 33 Muxing
- 34 Packets
- 35 MPEGTS
- 36 Program Map Table
- 37 PatListener
- 38 Leaks
- 39 Stop Tickers
- 40 Cancel on Context
- 41 Dont defer inside of an infinite loop
- 42 Outro