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Godot for Game Developers - A Starting Guide - C#
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- 1 Intro
- 2 Editor
- 3 Nodes
- 4 Resource
- 5 Running the game
- 6 Changing nodes
- 7 Scale Transformation
- 8 Reset a component
- 9 Adding shaders
- 10 Saving resources
- 11 World environment
- 12 Project settings
- 13 Directional light
- 14 Scripting
- 15 Prefabs
- 16 Scripts
- 17 Starting the solution
- 18 Viewing the solution
- 19 Starting from scratch
- 20 Node vs Spatial
- 21 Transforms