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Godot 101 - Part 9: Arcade Physics (KinematicBody2D)
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Classroom Contents
Godot 101: Learning the Godot Game Engine
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- 1 Godot 101 - Part 1: Introduction to Godot (For Godot 2.1!)
- 2 Godot 101 - Part 2: Scripting
- 3 Godot 101 - Part 3: Scripting (continued)
- 4 Godot 101 - Part 4: Instancing Scenes
- 5 Godot 101 - Part 5: Player-controlled Sprite
- 6 Godot 101 - Part 6: Area-based Collisions
- 7 Godot 101 - Part 7: Using Signals
- 8 Godot 101 - Part 8: Tweens and Timers
- 9 Godot 101 - Part 9: Arcade Physics (KinematicBody2D)
- 10 Godot 101 - Part 10: RayCasts (and Jumping)
- 11 Godot 101 - Part 11: Animated Sprites
- 12 Godot 101 - Part 12: Camera and Scrolling Background
- 13 Godot 101 - Part 13: KinematicBody2D Collisions Done Right
- 14 Godot 101 - Part 14: Intro to RigidBody2D
- 15 Godot 101 - Part 15: Working with RigidBody2D