Ochre - Highly Portable GPU-Accelerated Vector Graphics

Ochre - Highly Portable GPU-Accelerated Vector Graphics

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Why use vector graphics

3 of 9

3 of 9

Why use vector graphics

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Ochre - Highly Portable GPU-Accelerated Vector Graphics

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  1. 1 Intro
  2. 2 Welcome
  3. 3 Why use vector graphics
  4. 4 Why GPU acceleration
  5. 5 Portability
  6. 6 Sparse Scanline Rendering
  7. 7 Texture Atlas Rendering
  8. 8 API Design
  9. 9 Conclusion

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