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Lecture 4.3 Creating a Random Player
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- 1 GGP Preface
- 2 Lecture 1.1 Introduction
- 3 Lecture 1.2 International GGP Competition
- 4 Lecture 1.3 Game Description
- 5 Lecture 1.4 Game Management
- 6 Lecture 1.5 Game Playing
- 7 Lecture 1.6 Philosophical Remarks
- 8 Lecture 2.1 Game Description
- 9 Lecture 2.2 Game Description Language
- 10 Lecture 2.3 Game Description Example
- 11 Lecture 2.4 Game Simulation Example
- 12 Lecture 2.5 Miscellaneous
- 13 Lecture 3.1 Game Management
- 14 Lecture 4.1 Game Playing
- 15 Lecture 4.2 Creating a Legal Player
- 16 Lecture 4.3 Creating a Random Player
- 17 Lecture 5.1 Small Single Player Games
- 18 Lecture 5.2 Eight Puzzle
- 19 Lecture 5.3 Compulsive Deliberation
- 20 Lecture 5.4 Sequential Planning
- 21 Lecture 6.1 Small Multiplayer Games
- 22 Lecture 6.2 Minimax
- 23 Lecture 6.3 Alpha Beta Pruning
- 24 Lecture 7.1 Heuristic Search pt 1
- 25 Lecture 7.2 Heuristic Search pt 2
- 26 Lecture 8.1 Monte Carlo Search
- 27 Lecture 8.2 Monte Carlo Tree Search
- 28 Lecture 9.1 Introduction to Propnets
- 29 Lecture 9.2 Propnet definitions
- 30 Lecture 9.3 Games as Propnets
- 31 Lecture 9.4 Game Playing with Propnets
- 32 Lecture 9.5 Game analysis with Propnets