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- Exploits and hacks
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Classroom Contents
Introduction to Multiplayer Game Development with Unity Netcode for GameObjects
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- 1 - Intro
- 2 - Get started with Netcode for GameObjects
- 3 - Client server topology
- 4 - Netcode for GameObjects example in new Unity project
- 5 - UDP User Dataframe Protocol
- 6 - Unity Transport
- 7 - Testing multiplayer
- 8 - Multiplayer Play Mode
- 9 - Listen server/ host architecture
- 10 - Ownership
- 11 - OnNetworkSpan
- 12 - IsOwner
- 13 - Synchronization
- 14 - Server authority
- 15 - Exploits and hacks
- 16 - State desynchronization
- 17 - Remote Procedure Call RPC