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Summary
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Classroom Contents
Getting Started with Burst
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- 1 Intro
- 2 What is Burst
- 3 Burst package
- 4 Move code to the job system
- 5 Using Burst to compile code
- 6 When compilation happens
- 7 AOT additional notes
- 8 BurstCompile attribute
- 9 What you can't do with Burst
- 10 Dealing with arrays
- 11 Dealing with Map class
- 12 Dealing with Static Data
- 13 Dealing with containers
- 14 What you can do with Burst
- 15 Floating-point performance
- 16 Throwing exceptions
- 17 Enable Burst compilation in Editor
- 18 Enable Burst compilation in Player
- 19 Burst Inspector
- 20 Dealing with runtime crashes
- 21 Coming in 2019.3 / Burst 1.2.0
- 22 Roadmap
- 23 Summary