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Adobe Software Technology Lab
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Classroom Contents
Generic Programming
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- 1 Intro
- 2 What is Generic Programming
- 3 Back in Time
- 4 John Backus
- 5 Bell Labs
- 6 Euler
- 7 Partition
- 8 Coordinates
- 9 Gather
- 10 Parameter
- 11 Programming Pearls
- 12 Binary Search
- 13 Mark Hamburg
- 14 John Bentley
- 15 STL in ISO
- 16 Exception Safety Engineer
- 17 Study of axioms
- 18 Adobe
- 19 Adobe Software Technology Lab
- 20 Programming is Mathematics
- 21 Elements of Programming
- 22 Backus
- 23 Appendix
- 24 Concepts
- 25 Unified Proposal
- 26 Palo Alto Workshop