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LEVERAGE A LARGE COMMUNITY OF CREATORS
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Classroom Contents
Gamification of Training - Webinar - Unreal Engine
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- 1 Intro
- 2 3D IS INCREDIBLY POWERFUL
- 3 HUMAN-MACHINE INTERFACES
- 4 REAL-TIME IS CREATING OPPORTUNITIES
- 5 WHAT DOES EPIC GAMES DO?
- 6 FORTNITE TECHNOLOGY
- 7 VIDEOS GAMES SIMULATION APPLICATIONS
- 8 A CULTURAL CHANGE IN EDUCATION WE NURTURE CONFIDENCE IN TEACHERS TO BE FACILITATORS OF REAL-TIME SKILLS
- 9 SYNTHETIC REALITIES
- 10 ECOSYSTEM OF LIBRARIES AND CONTENT
- 11 THE QUIXEL ECOSYSTEM SCAN-BASED CONTENT AND TOOLS
- 12 SKETCHFAB - INTEGRATE AND CONNECT CREATION
- 13 GRAFTING ART AND REAL-TIME SKILLS TOGETHER
- 14 LEARN HISTORY IN YOUR OWN VIRTUAL MUSEUM
- 15 A PRAGMATIC SIMULATION CAPABILITY DEVELOPMENT PROCESS
- 16 WHY VIRTUAL TRAINING?
- 17 ILLUSTRATION : RED 6 USE CASE
- 18 GATHER YOUR REQUIREMENTS
- 19 SIMULATION APPLICATION WORKFLOWS
- 20 A CONSISTENT SET OF TOOLS FOR EACH STEPS
- 21 A PLATFORM FOR CONSISTENCY AND REUSABILITY No one size fits al application in training Consolidate developments using a platform.
- 22 LEVERAGE A LARGE COMMUNITY OF CREATORS
- 23 3D ASSETS INTEGRATION Adapting to traditional simulation content pipelines
- 24 BLUEPRINT VISUAL SCRIPTING SYSTEM
- 25 XR DEVELOPMENT
- 26 UNIFICATION
- 27 TEMPLATES AND EXAMPLES
- 28 RUNNING ON THE CLOUD
- 29 WE ARE A TOOLBOX YOU BUILD WHAT YOU NEED