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Gamedev In-depth: Steering Behaviors (Seeking)
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Gamedev - In-depth Topics
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- 1 Gamedev In-depth Topics: 4-way vs. 8-way Movement
- 2 Gamedev In-depth Topics: Time-based vs. Frame-based Movement
- 3 Gamedev In-depth Topics: Non-integer Movement
- 4 Gamedev In-depth: Steering Behaviors (Seeking)
- 5 Gamedev In-depth: Steering Behaviors (Wander)
- 6 Gamedev In-depth: Steering Behaviors (Flee)
- 7 Gamedev In-depth: Pathfinding Part 1
- 8 Gamedev In-depth: Pathfinding Part 2: Breadth-First Search
- 9 Gamedev In-depth: Pathfinding Part 3: Finding Shortest Path
- 10 Gamedev In-depth: Pathfinding Part 4: Dijkstra's Algorithm
- 11 Gamedev In-depth: Pathfinding Part 5: A* Search