Game Theoretic Learning and Spectrum Management - Part 2

Game Theoretic Learning and Spectrum Management - Part 2

IEEE Signal Processing Society via YouTube Direct link

Deep Reinforcement Learning

17 of 21

17 of 21

Deep Reinforcement Learning

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Game Theoretic Learning and Spectrum Management - Part 2

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  1. 1 Game Theoretic Learning
  2. 2 Single Player Multiarm Bandit
  3. 3 Motivation to Multiarm
  4. 4 stochastic map formulation
  5. 5 sublinear regret
  6. 6 ucb1
  7. 7 epsilon and greedy
  8. 8 markovian reward
  9. 9 restless map
  10. 10 goal notation
  11. 11 regret minimization
  12. 12 Adaptive Sequential Algorithms
  13. 13 Exploration Network Structure
  14. 14 Exploitation Networks
  15. 15 Simulations
  16. 16 Reinforcement Learning
  17. 17 Deep Reinforcement Learning
  18. 18 The Problem
  19. 19 The Algorithm
  20. 20 Single Agent Learning
  21. 21 Exploration Phase A

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