Game of Loom - Implementation Patterns and Performance Implications Playing with Virtual Threads

Game of Loom - Implementation Patterns and Performance Implications Playing with Virtual Threads

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Introduction

1 of 12

1 of 12

Introduction

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Game of Loom - Implementation Patterns and Performance Implications Playing with Virtual Threads

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  1. 1 Introduction
  2. 2 Why virtual threads
  3. 3 Memory footprint
  4. 4 Do you really want this
  5. 5 Why virtual thread
  6. 6 Blocking call
  7. 7 Context switch
  8. 8 Not preemptive
  9. 9 Communication channel
  10. 10 Frame graph
  11. 11 Channel implementation
  12. 12 Conclusions

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