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Humility
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Classroom Contents
Game Design and Evolving Business Models in Online Gaming
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- 1 Intro
- 2 How Alexander got into the game industry
- 3 World of Warcraft
- 4 How business model changes content
- 5 Creating moddable elements
- 6 The human aspect of game dev
- 7 Seeing opportunity
- 8 The job of the game designer
- 9 Humility
- 10 MMORPGs
- 11 A blueprint for competitors
- 12 Blizzard to League of Legends
- 13 League of Legends
- 14 The economy of League of Legends
- 15 Narrative design and theme development
- 16 New business models
- 17 Castle Doctrine and proof of time spent
- 18 Play to earn
- 19 Experimenting and innovating
- 20 Building the metaverse
- 21 Creative chaos
- 22 Alex’s biggest lesson
- 23 Where to learn more