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Converting PBR material into Digital Hair Shader
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Classroom Contents
Utilizing SkinGen and Posing Characters in Character Creator - Tutorial 4
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- 1 Converting PBR material into Digital Hair Shader
- 2 Fixing Normals inside CC3
- 3 Using the modify editor for eyebrows
- 4 Utilizing SkinGen content library for nail textures, makeup and tattoos
- 5 Using 'Hide Body Mesh' to hide non visible body geometry
- 6 Fixing weight painting
- 7 Lighting in CC3
- 8 Using puppet tool for face posing
- 9 Posing the body
- 10 Setting up for rendering inside CC3