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Jesse Robbins GameDay: Creating Resiliency Through Destruction
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Classroom Contents
From Availability and Reliability to Chaos Engineering - Why Breaking Things on Purpose is a Good Idea
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- 1 Intro
- 2 Computing evolution
- 3 The micro-services architecture
- 4 Building Confidence Through Testing
- 5 Jesse Robbins GameDay: Creating Resiliency Through Destruction
- 6 Netflix 2013
- 7 Failure Injection
- 8 System Availability
- 9 Availability in Parallel
- 10 Auto-Scaling
- 11 Infrastructure as Code
- 12 Immutable Infrastructure
- 13 Read/Write Sharding
- 14 Database Federation
- 15 Message passing for async. patterns
- 16 Exponential Backoff
- 17 Circuit Breaker
- 18 Dynamic Routing with Route53
- 19 Stateless Services
- 20 CAP Theorem
- 21 Eventual Consistency
- 22 Non-blocking UI
- 23 Exception Handling
- 24 Service Degradation & Fallbacks
- 25 What is Steady State?
- 26 Business Metrics at work
- 27 Designing Experiment
- 28 Canary deployment
- 29 Quantifying the result of the experiment
- 30 Big Challenges to Chaos Engineering