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A shortcut to encapsulation
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Classroom Contents
Fractal Architecture
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- 1 Introduction
- 2 Reading vs Writing
- 3 Readability
- 4 The Magical Number
- 5 Chunks
- 6 Longterm memory
- 7 Shortterm memory
- 8 Reading the code
- 9 Counting objects
- 10 SQL connection
- 11 State changes
- 12 Hex flower
- 13 Create method
- 14 Entry point
- 15 Object Activation
- 16 Details Matter
- 17 Encapsulation
- 18 A shortcut to encapsulation
- 19 No side effects
- 20 Same output
- 21 Pure function
- 22 Summary
- 23 Fractal Hex Flower
- 24 Q A