Completed
OpenGL
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Classroom Contents
Font Rendering - How to Make a Game Engine
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- 1 Intro
- 2 Planning
- 3 Hfile
- 4 Label
- 5 Text
- 6 Drawstring
- 7 Free Type
- 8 Position
- 9 OpenGL
- 10 Drawstring class
- 11 Texture Atlas
- 12 Text Font
- 13 UV Rendering
- 14 Text Rendering
- 15 Map Mode
- 16 Loading Fonts
- 17 Packing Characters
- 18 Adding Glyph
- 19 Extracting Character
- 20 Checking For Null
- 21 Setting Up Textures
- 22 Testing Shaders