Export & Publish 360VR + 3D Spatial Audio Correctly on YouTube VR - Guide

Export & Publish 360VR + 3D Spatial Audio Correctly on YouTube VR - Guide

Hugh Hou via YouTube Direct link

- FFMPEG render instead higher bitrate H.265 or Davinci Resolve

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9 of 16

- FFMPEG render instead higher bitrate H.265 or Davinci Resolve

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Export & Publish 360VR + 3D Spatial Audio Correctly on YouTube VR - Guide

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  1. 1 - Introduction
  2. 2 - Why YouTube VR now
  3. 3 - Which VR camera in 2020 professional vs. consumer
  4. 4 - Extract spatial audio from GoPro MAX
  5. 5 - How to create spatial audio
  6. 6 - Why you should NOT export spatial audio directly from Adobe Premiere
  7. 7 - Noisemakers.fr - Ambi VST for Premiere optional
  8. 8 - Best 360VR export settings, Adobe Premiere 2020
  9. 9 - FFMPEG render instead higher bitrate H.265 or Davinci Resolve
  10. 10 - Export first order ambisonics and Head-locked Stereo audio
  11. 11 - REAPER spatial audio export workflow
  12. 12 - FB360 Encoder export workflow
  13. 13 - Combine 4-channel and head-locked Stereo into a single track
  14. 14 - FFMPEG to mix video with audio
  15. 15 - Inject spatial metadata
  16. 16 - Upload on YouTube

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