Exploring the Tech and Design of Noita

Exploring the Tech and Design of Noita

GDC via YouTube Direct link

Intro

1 of 24

1 of 24

Intro

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Exploring the Tech and Design of Noita

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  1. 1 Intro
  2. 2 Overview
  3. 3 Falling Everything
  4. 4 Quick Basic
  5. 5 Bloody Zombies
  6. 6 Crayon Physics
  7. 7 Rigid Bodies
  8. 8 Adding Rigid Bodies
  9. 9 Simulations
  10. 10 Static Stuff
  11. 11 Visual Studio 2013
  12. 12 Multithreading Problem
  13. 13 Multithreading Solution
  14. 14 Continuous Big World
  15. 15 Game Design
  16. 16 Emerging Gameplay
  17. 17 Making Noita
  18. 18 Local Maximum
  19. 19 Randomness
  20. 20 New Worlds
  21. 21 Roguelite
  22. 22 Fixing Glitches
  23. 23 Communication
  24. 24 Questions

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