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Intro
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Classroom Contents
Exploring the Tech and Design of Noita
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- 1 Intro
- 2 Overview
- 3 Falling Everything
- 4 Quick Basic
- 5 Bloody Zombies
- 6 Crayon Physics
- 7 Rigid Bodies
- 8 Adding Rigid Bodies
- 9 Simulations
- 10 Static Stuff
- 11 Visual Studio 2013
- 12 Multithreading Problem
- 13 Multithreading Solution
- 14 Continuous Big World
- 15 Game Design
- 16 Emerging Gameplay
- 17 Making Noita
- 18 Local Maximum
- 19 Randomness
- 20 New Worlds
- 21 Roguelite
- 22 Fixing Glitches
- 23 Communication
- 24 Questions