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Custom Grab Actor Continued
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Classroom Contents
Exploring the OpenXR VR Template - Inside Unreal
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- 1 Starting Soon
- 2 Countdown Video
- 3 News
- 4 Karma Earners
- 5 Community Spotlights
- 6 Inside Unreal Graphic
- 7 Stream Introductions
- 8 UE5 Early Access Community Creations Sizzle
- 9 Stream Overview
- 10 OpenXR VR Template in 4.27
- 11 What is OpenXR?
- 12 OpenXR Plugin
- 13 OpenXR Extensions
- 14 Learn More
- 15 Overview
- 16 Supported Devices
- 17 OpenXR VR Template
- 18 Runtime
- 19 Project Settings
- 20 New to VR?
- 21 VR Pawn and Camera
- 22 Syncing the VR
- 23 VR Spectator Camera
- 24 Scene Capture Component Note
- 25 Applying the Material to Spectator Camera
- 26 Grab Component
- 27 Logic Behind the Components
- 28 Interaction with Controllers
- 29 Custom Grab Actor
- 30 Blueprint Communications Note
- 31 Custom Grab Actor Continued
- 32 Recap
- 33 Custom Grab Type
- 34 Trigger Actor
- 35 Example of Building a Custom Input Actor
- 36 Built-in Menu
- 37 Questions and Answers
- 38 Performance & Lighting
- 39 Additional Notes
- 40 Further Questions and Answers
- 41 Information and Stream Wrap-Up