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Classroom Contents
Explore the Sports Broadcast and Motion Graphics Sample - Webinar
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- 1 Introduction
- 2 Overview
- 3 Project Overview
- 4 Environment Levels Screens
- 5 Visual Aspects
- 6 Text
- 7 Shapes Patterns
- 8 External Footage
- 9 Customizing the Project
- 10 Demo Control Blueprint
- 11 Accessing the Data Table
- 12 Creating a Custom Event
- 13 Batch Rendering
- 14 Media Capture
- 15 Performance Requirements
- 16 Remote Control API