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Creating infinite shadow projection
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Classroom Contents
Enhance a Top-Down Game with URP 2D Lights
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- 1 Intro
- 2 2D e-book
- 3 Unity's 2D URP settings
- 4 Different ways to create Normal Maps for 2D
- 5 What are Mask maps in 2D
- 6 Performance/art/gameplay considerations
- 7 Creating ambient lighting
- 8 Creating a sunlight
- 9 Enabling depth effect with Normal Maps
- 10 Creating shadows with negative lighting
- 11 Creating blob shadows
- 12 Creating infinite shadow projection
- 13 Creating finite shadow projection
- 14 Creating shadows for buildings
- 15 More light and shadow possibilities
- 16 Day/night cycle
- 17 Notes on performance
- 18 New features for lights and shadows