Embedding Lua in C++

Embedding Lua in C++

Dave Poo via YouTube Direct link

Embedding Lua in C++ #15 - Memory Allocation

15 of 35

15 of 35

Embedding Lua in C++ #15 - Memory Allocation

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Classroom Contents

Embedding Lua in C++

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  1. 1 Embedding Lua in C++ #1 - Building Lua From Source
  2. 2 Embedding Lua in C++ #2 - Running a Lua Script
  3. 3 Embedding Lua in C++ #3 - Explaining Types And The Lua Stack
  4. 4 Embedding Lua in C++ #4 - Calling A Lua Function From C
  5. 5 Embedding Lua in C++ #5 - Passing Function Parameters From C to Lua
  6. 6 Embedding Lua in C++ #6 - Calling Native Functions From Lua
  7. 7 Embedding Lua in C++ #7 - Using Native Types in Lua
  8. 8 Embedding Lua in C++ #8 - Tables
  9. 9 Embedding Lua in C++ #9 - Metatables and Metamethods
  10. 10 Embedding Lua in C++ #10 - Calling C++ Constructors and Destructors
  11. 11 Embedding Lua in C++ #11 - Object Oriented Access
  12. 12 Embedding Lua in C++ #12 - Reading Object Properties
  13. 13 Embedding Lua in C++ #13 - Writing Object Properties
  14. 14 Embedding Lua in C++ #14 - User Values
  15. 15 Embedding Lua in C++ #15 - Memory Allocation
  16. 16 Embedding Lua in C++ #16 - Arena Memory Allocation
  17. 17 Embedding Lua in C++ #17 - Aligned Memory Allocation
  18. 18 Embedding Lua in C++ #18 - Freelist Memory Allocation
  19. 19 Embedding Lua in C++ #19 - Fallback Memory Allocator
  20. 20 Embedding Lua in C++ #20 - Upvalues & Light Userdata
  21. 21 Embedding Lua in C++ #21 - Explaining Run Time Type Information
  22. 22 Embedding Lua in C++ #22 - Building Run Time Type Information
  23. 23 Embedding Lua in C++ #23 - Calling Native Functions Using Run Time Type Information
  24. 24 Embedding Lua in C++ #24 - Passing Parameters Using Run Time Type Information
  25. 25 Embedding Lua in C++ #25 - Return Values Using Run Time Type Information
  26. 26 Embedding Lua in C++ #26 - Creating Native Objects Using Run Time Type Information
  27. 27 Embedding Lua in C++ #27 - Destroying Native Objects Using Run Time Type Information
  28. 28 Embedding Lua in C++ #28 - Calling Class Methods Using Run Time Type Information
  29. 29 Embedding Lua in C++ #29 - Class Method Parameters Using Run Time Type Information
  30. 30 Embedding Lua in C++ #30 - Reading Class Properties Using Run Time Type Information
  31. 31 Embedding Lua in C++ #31 - Handling User Values Using Run Time Type Information
  32. 32 Embedding Lua in C++ #32 - Writing Object Properties Using Run Time Type Information
  33. 33 Embedding Lua in C++ #33 - Calling Lua Functions Using Run Time Type Information
  34. 34 Embedding Lua in C++ #34 - Refactoring To Support Pass By Reference Parameters
  35. 35 Embedding Lua in C++ #35 - Passing Parameters By Reference From Native Code To Lua

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