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- High Resolution Image Reference
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Sculpting Skin Details in ZBrush with Face Tools - Part 3
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- 1 - Recap
- 2 - Wrinkles Reference
- 3 - High Resolution Image Reference
- 4 - Adding the Details
- 5 - Editing the Base Layer
- 6 - Refining the Primary Shapes
- 7 - Smoothing out the Details
- 8 - Using Custom Brushes for more details
- 9 - Skin Brush Pack Workflow
- 10 - Adding Pores
- 11 - Refining the Details
- 12 - Sending all the Details back to CC4
- 13 - Quick Comparison
- 14 - Wrapping up