Sculpting Skin Details in ZBrush with Face Tools - Part 3

Sculpting Skin Details in ZBrush with Face Tools - Part 3

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- High Resolution Image Reference

3 of 14

3 of 14

- High Resolution Image Reference

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Sculpting Skin Details in ZBrush with Face Tools - Part 3

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  1. 1 - Recap
  2. 2 - Wrinkles Reference
  3. 3 - High Resolution Image Reference
  4. 4 - Adding the Details
  5. 5 - Editing the Base Layer
  6. 6 - Refining the Primary Shapes
  7. 7 - Smoothing out the Details
  8. 8 - Using Custom Brushes for more details
  9. 9 - Skin Brush Pack Workflow
  10. 10 - Adding Pores
  11. 11 - Refining the Details
  12. 12 - Sending all the Details back to CC4
  13. 13 - Quick Comparison
  14. 14 - Wrapping up

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