Dungeons, Dragons and Functions

Dungeons, Dragons and Functions

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Ability Score

15 of 42

15 of 42

Ability Score

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Classroom Contents

Dungeons, Dragons and Functions

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  1. 1 Intro
  2. 2 What do you do
  3. 3 Story
  4. 4 Who is Mathias
  5. 5 Agenda
  6. 6 Agency
  7. 7 Making a Game Interesting
  8. 8 Dungeons Dragons
  9. 9 Rules
  10. 10 Books
  11. 11 Roleplay
  12. 12 Domain Modeling
  13. 13 Abilities
  14. 14 Discrimination Union
  15. 15 Ability Score
  16. 16 Record
  17. 17 Pattern Matching
  18. 18 Modifiers
  19. 19 Algebraic Data Types
  20. 20 Parallelization
  21. 21 Ranged
  22. 22 Nesting Dolls
  23. 23 The Problem
  24. 24 The Mantra
  25. 25 The Wyvern
  26. 26 The Lie
  27. 27 Damage
  28. 28 List
  29. 29 Wyvern
  30. 30 Options
  31. 31 Weapons
  32. 32 Discrimination Unions
  33. 33 Dice Rolls
  34. 34 Model Expressions
  35. 35 Combat
  36. 36 State
  37. 37 Update
  38. 38 Decision Needed
  39. 39 Validation
  40. 40 Conclusion
  41. 41 Thank you
  42. 42 Making a decision

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