Completed
__ Optics, Vignette
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Classroom Contents
Spooky Scene Workflows - Lighting, Rendering, and Atmosphere - Week 4
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- 1 Waiting Loops
- 2 Haunting in Candyland
- 3 Welcome
- 4 Today's Topic
- 5 Housekeeping
- 6 ZBrush, Rendering
- 7 __ Materials
- 8 __ Lights, Light Passes
- 9 __ BPR Filter, Effects
- 10 __ Export Renders, Images
- 11 __ Reflection Pass, Rim Pass
- 12 Scene Image Processing, Skull
- 13 __ Ps Camera Raw adjustments
- 14 __ Masking
- 15 __ Main Color setup
- 16 __ Optics, Vignette
- 17 __ Sharpening
- 18 __ Smart Filter
- 19 __ Object Selection, Comp Prep.
- 20 __ Adding Fire, matching
- 21 __ Adding Amber
- 22 __ Smoke Overlay, Gradient Map
- 23 __ Smoke, Ps Camera Raw
- 24 __ Matching Color, Gradient maps
- 25 __ Smoke, detail via blur
- 26 __ Candle flame
- 27 __ Shape, position, flame
- 28 __ Candle Crown Rim Light, prep
- 29 __ Curve Short Cuts RGB
- 30 __ Ps Blending Options
- 31 __ Candle Crown Rim Light, paint
- 32 __ Add Bloom, using channel info
- 33 __ Oniric Plugin, Glow
- 34 __ Camera Raw, Preset, Adjustments
- 35 __ Final
- 36 ZBrush Scene, Pumkin, Tomb
- 37 __ Passes
- 38 __ 16bit/c, but Smart Object WFL
- 39 __ Depth of Field, Source, Depth
- 40 __ Ps Depth Blur AI Beta
- 41 __ Depth map as Fog layer, Athmo
- 42 __ Smoke layer, match light direction
- 43 __ Relight via Normals, Hue, Sat, Curve
- 44 __ Level adjust, Layer mask
- 45 Q How to rewatch this
- 46 __ Multi-Pass tip
- 47 Wrapping up
- 48 Thank you and bye