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Designing for Android
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Classroom Contents
Developing Mobile Experiences at Facebook's Scale
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- 1 Intro
- 2 Facebooks Mobile Team
- 3 Transition to Mobile
- 4 Projections
- 5 Overview
- 6 Coding at scale
- 7 Dependency Injection
- 8 Performance
- 9 Identifying common APIs
- 10 Why cant this be abstracted
- 11 How Facebook has scaled
- 12 Over 10000 Android devices
- 13 Support layers
- 14 Photo uploads
- 15 Analytics
- 16 Questions
- 17 How do you prioritize
- 18 Testing processes
- 19 Spatial rollout
- 20 Experimentation
- 21 Test setup
- 22 Code reviews
- 23 How your code changed
- 24 Designing for Android
- 25 Release cycles
- 26 Open source tools
- 27 Hiring mobile engineers