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Classroom Contents
Develop Your Development Automation
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- 1 Intro
- 2 Y in Development Automation
- 3 Save Time
- 4 Civilization Advances
- 5 Development Automation
- 6 Slack
- 7 Safety
- 8 Service Architecture
- 9 Creating a new service
- 10 legibility
- 11 add endpoint
- 12 generativity
- 13 productivity
- 14 deployment
- 15 ossification
- 16 why is it easy
- 17 its fun
- 18 justify the automation
- 19 skewed incentives
- 20 end game
- 21 incentive
- 22 cross origin
- 23 cross origin headers
- 24 code editor
- 25 pull request
- 26 estimate
- 27 atomists