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Destructible Environments in Control - Lessons in Procedural Destruction
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- 1 Introduction
- 2 Introducing REMEDY
- 3 Introducing Control
- 4 Location
- 5 Haptics
- 6 Limitations
- 7 Principle of Granularity
- 8 Overlapping Representation
- 9 Breakable objects
- 10 Breakable interactible Props
- 11 Procedural Approach
- 12 Procedural Destruction - Why?
- 13 Material Driven Behavior
- 14 Geometry Layer
- 15 Simulation Entities
- 16 CHUNK - Bonds
- 17 Joints breaking
- 18 Destruction Tool-Chain
- 19 Auto Destruction Tool
- 20 Destruction Hierarchy
- 21 Optimizations
- 22 Particle Layer
- 23 Particle Simulation
- 24 Material Decals
- 25 Custom props and hazards
- 26 Lessons
- 27 Quality of Geometry
- 28 Name based conventions
- 29 Monolithic Destruction Tool
- 30 Performance and Testing
- 31 Conclusion