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Introduction
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Classroom Contents
Designing Event-First Microservices and APIs
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- 1 Introduction
- 2 Scaling the organization
- 3 The Wild Ocean
- 4 Microliths
- 5 DomainDriven Design
- 6 What is an Event
- 7 Event storming
- 8 The intense
- 9 Commands and events
- 10 Events
- 11 Mutable State
- 12 Example
- 13 Autonomous Islands
- 14 Coordinate State
- 15 MultiWorld
- 16 Eventbased persistence
- 17 Consistency
- 18 Strong Consistency
- 19 Rely on eventual consistency
- 20 Jim Gray
- 21 Pat Allen
- 22 Event sourcing
- 23 Event sourcing example
- 24 Single source of truth
- 25 Queries
- 26 Cloud Native Stack