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Design Patterns in Modern C++
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- 1 Introduction
- 2 SteelString
- 3 Open Closed Principle
- 4 Evil
- 5 Extension Functions
- 6 Scalars
- 7 Unimplemented
- 8 API Usage
- 9 OpenClosed Principle
- 10 Example
- 11 Breaking OCP
- 12 Specification Pattern
- 13 Product Filter
- 14 Making Specification
- 15 Combining Specification
- 16 Simple Filtering
- 17 Groovy Style Builders
- 18 Structured Data
- 19 List Items
- 20 Improved model
- 21 Groovy style
- 22 HTML structure
- 23 Generalization
- 24 Limitations
- 25 fluent calls
- 26 builder patterns
- 27 several builders
- 28 multiple builders
- 29 presence
- 30 implicit
- 31 MaybeT
- 32 MaybeT Construction
- 33 MaybeP Construction